Can a mesh landscape be occupied? Is it solid or hollow? What happens in between polygon voids? Contending with the constraints and uncertainties of living between the physical and the digital, Avatascape is an augmented reality installation navigating between the landscape of the city and its digital representation. Applying simulation characteristics such as cloth body and rigid body, the installation experiments with ideas of inflation and deflation, and explores glitches within simulation techniques that attempt to replicate physical reality. The installation is an immersive space that questions the relation between the body, surfaces, 3D meshes, and the city’s landscape where visitors can stand, sit, lie down, and be enveloped in.
Avatascape is installed in transmediale warehouse.
