Missile Command is a story told at a game console inside a nuclear control facility. It follows a 1980’s Atari developer who took inspiration from nuclear game theory. The short film asks: what times, scales, and histories are left untouched by an unbeatable arcade game that points towards the end of the world?
Hannah Jayanti and Alexander Porter’s Missile Command is an excerpt taken from the artists’ forthcoming, multi-format project Topography.